22 Comments

User's avatar
Nate Whittington's avatar

I think it's less about speed and more about pacing, yeah?

Like a GM needs to be able to read the table and understand when the players want to take it slower or when they're starting to drift and need a metaphorical gun on the table.

Similar to your con game that was painfully slow, I've had a game where the GM was basically huffing and puffing because the PCs were having a moment to reflect on an avoidable tragedy involving an NPC and the GM was worried we "weren't going to get as far as he wanted us to", which ended up being a pretty mediocre fight if I recall.

Expand full comment
Mark Nold's avatar

I’d love to see a fast paced Professor DM Macdeath actual play.

Expand full comment
20 more comments...

No posts