The Glatisant: A Questing Beast Newsletter

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The Glatisant: Issue #43

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The Glatisant: Issue #43

The Tabletop Gaming Newsletter from Questing Beast

Ben Milton
Sep 1, 2023
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Welcome to The Glatisant, Questing Beast’s monthly newsletter. You can read previous issues here and submit advertisements to the newsletter here. Subscribe for free to get new issues in your inbox, or support the newsletter on Patreon or Substack.


Sales

  • The Melsonian Arts Council has a 90% off sale on all its products going on for just a few more hours! Grab Troika and its adventures for dirt cheap.

  • Dungeon Crawl Classics has a megabundle of adventures for sale. $1047 worth of books (75 of them) for just $25! If you like even two of them you’ve got your money’s worth.


Reviews

  • Ten Foot Pole gives a “Best” to the Tomb of the Twice Crowned King:

Formatting is great. The maps are clear and interesting, one has an iso view. Different elevations present, rivers, statues, etc. And the text is clear and easy to read. Seriously, this is one of the easiest to read things I’ve ever seen. So much so that I hazard to say that any other font/spacing should be illegal.

  • Bones of Contention reviews my own Jim Henson’s Labyrinth: The Adventure Game.

Labyrinth is the most instant fun right-out-of-the-box game I've ever seen. It's like hitting a button that generates a good time and an evening well spent.

  • Dreams in the Lich House reviews The Yellow Book of Brechewold (see also the book’s design notes here).

The Yellow Book of Brechewold answers the question, “What if Jack Vance wrote Harry Potter as a sequel to T.H. White's The Once and Future King?” It's quite different from anything else in the LOTFP catalog. It might also be one of the best LOTFP books in recent memory.

  • B/X Blackrazor reviews Tony Bath’s Ancient Wargaming.

Bath's writing, especially his 1973 work, Setting Up A Wargames Campaign, is remarkable because despite it being written about wargaming for wargamers, much of it (especially the thought process and philosophy) is directly applicable to Dungeons & Dragons and the burgeoning Dungeon Master seeking to build their own RPG campaign. Conclusions that I've only reached after decades of playing and pondering and reading the blogs/writings of folks much smarter than me, were carefully outlined by Tony Bath years before I ever laid eyes on the Moldvay Basic box.

  • The Vintage RPG Podcast reviews Skerples’ Monster Overhaul.

  • Chaoclypse looks at Monsters &, Luke Gearing’s minimalist, evocative monster manual for Wolves Upon the Coast.

  • I take a look through the current draft of Dolmenwood, now in its last week on Kickstarter (I’m a backer).

  • Ranger Lemure reviews The Gallery of Rising Tombs.


And Now A Word From Our Sponsors…

  • Meteor Tales: Age of Grit RPG introduces immersive combat mechanics for conquering the Grid and harnessing its complete potential. The game system presents a distinctive take on RPGs, incorporating modular magic, skill combinations, and other innovative features. Join the campaign now on Kickstarter!

  • HULL BREACH is now available! Our 232-page anthology and setting book for the Mothership RPG contains everything you need to run the perfect sci-fi horror campaign. We've packed dozens of new scenarios, locations, bestiaries, system-hacks and toolkits from 20 independent authors into a beautifully designed hardcover. Grab your copy today!

  • Enclave is a narrative-driven TTRPG that captures an old-school tabletop feel while being completely diceless. The game is quick to learn but difficult to master and equally accessible for both hardened roleplay veterans and newcomers to the genre. Join The Enclave today and support the project on Kickstarter!

  • Doomsong: Lord Have Mercy Upon us is a Roleplay Macabre inspired by the biblical apocalypse and illustrated by the incomparable Moritz Krebs. Subscribe to our newsletter for a massive 120 page demo of the game, coming to Kickstarter later this year. Enter the Plaguescape and destroy the Lamentide of Pestilence!

  • Embrace the will of the dice gods with this bundle of gamemaster resources from Dicegeeks, designed to help you improvise fun and imaginative scenarios at the table!

Have an upcoming Kickstarter or an RPG project you want to promote? Advertise in The Glatisant (17,000+ subscribers) using this form.


Gaming News

  • Break!! has put out a non-commercial license.

  • Noisms (author of Yoon-Suin) shows off some stunning early art for his next setting-construction toolbox, The Great North.

  • Mazirian’s Garden has released the first two episodes of Into the Megadungeon, where the author of Beyond Ultan’s Door interviews DMs who have run extensive megadungeon campaigns. Highly recommended.

  • Broodmother Skyfortress is back in print. I made a review it a while back.

  • Chris McDowall has put up the pre-launch Kickstarter page for Mythic Bastionland: Before Into the Odd.

  • Chris was also interviewed on his recent wargame The Doomed, which sold out at Gen Con.

  • John Blanche was recently interviewed about some of his most famous works.

  • Dieku Games interviewed me!

  • At Gen Con, I got Luke Crane to explain the goal of his B/X D&D-derived system, Miseries and Misfortunes.


Game Theory and Design

  • Traverse Fantasy: Towards an Abstract D&D Language

  • I Cast Light: THE D&D IN MY HEAD: In Only 6 Load-Bearing Numbers

  • All Dead Generations: 7 Maxims of the OSR

  • A Knight at the Opera: Clashing, Not Attacking and Clashing, Continued

  • Rise Up Comus: Pointcrawling Character Design

  • Wizard Thief Fighter: On Generative AI

  • Orbital Crypt: The Palette RPG - Books of Rules, not Rulebooks

  • David J. Prokopetz: The Gremlin Game Designer’s Creed

Randomised outcomes should be made mandatory with care and restraint; randomised outcomes should be made available with delirious abandon. As far as is practicable, players should always have the option of asking the dice what unhinged bullshit should happen next. Corollary: lookup tables are your friend.

  • Chris Gonnerman: Boxed Text and Bullet Points

  • Games and Culture: Story Machines Vol. 1: Introduction to Mechanical Storytelling

  • MCDM: The Dice


GM Advice

  • Actual Dungeon Mastering: How to Design Dungeons

  • Permanent Cranial Damage: An OSR Approach to Spotlight

  • I Cast Light: BASIC IS STILL EXPERT: At Introducing New Players To D&D

My big takeaway is still that the best way to get people to like D&D is to get them playing D&D in as short a time as possible. And by "playing", I don't mean sitting around in ye olde tavern shooting the shit. I mean making impactful choices and taking risks. And for me, 1981's Dungeons & Dragons Basic Rulebook by Tom Moldvey does that beautifully.

  • Grumpy Wizard: How Good Players Play in a Sandbox Campaign

  • The Pastel Dungeon: Better Torches and Why I dislike 10-Minute Turns (And Why I Love the Clock)

  • Mindstorm: Ringing the Bell, A Simple Reputation System

  • Bob World Builder: The Secret to "Balanced" Combat Encounters in D&D 5e

  • Bandit’s Keep: The Players ARE your D&D Campaign

  • Ranger Lemure: Using Locks in your D&D or OSR game.


History

  • Polygon: Starfield owes its existence to Traveller, one of the first tabletop RPGs

  • Rhystic Studies: Summer of the Gaak | The Story of Hogaak, Arisen Necropolis


Worldbuilding

  • Whose Measure God Could Not Take: On Roads Untrod: Wilderness Encounters as Hexcrawling Challenges

Questing beast- Lead a hunting party of 3 or 4 other random encounters. Flee towards hidden features of the hex. Locate water.

  • Seed of Worlds: Strange weather from magical terrain

  • Underworld Adventurer: Let the Adventure Begin

  • Dungeon Fruit: Blood of the Fang

DRAGON 𝚫 - GLUTTON KING'S CLARITY

Eat the most valuable item in a dragon's hoard. If you cannot find a way to eat it or keep it down, start again. Beware - knaves' eyes and dwarves' noses will be able to sense the treasure lingering in your guts.

  • You have an innate sense of how valuable items are both monetarily and emotionally to their owner.

  • You can move nearby gold objects you could reasonably wield in one hand with your mind.

  • You deal +1d4 damage against those with less money on their person than you.

  • The Manse: 10 Low-Fantasy Bandit Gangs

  • Spicomancy: Nomothetic Harmonics (d100 Spells)

  • Gwyllgi: Forgotten Grimoire of the Entombed Wizard: d666 Level-less Spells for Oraia and the OSR

  • Monsters and Manuals: On the Characteristics of Demihuman Empires

  • Arcane Library: Boneless Demons?! | Let's Make A Shadowdark Monster!

That’s it for this month! This newsletter makes use of affiliate links, which help support Questing Beast at no cost to you.

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