Discover more from The Glatisant: A Questing Beast Newsletter
The Glatisant: Issue #31
The Old-School DnD Newsletter from Questing Beast
Welcome to The Glatisant, Questing Beast’s monthly newsletter. You can read previous issues here and support the newsletter on Patreon here. Subscribe to get new issues in your inbox and get entered in my RPG giveaways!
A magnificent tribute to the older days of gaming and harkens back to the finer Judges Guild products. Terse, interactive, and building an evocative vibe by leaving room for mystery. A delight!
I think this kind of adventure format would be PERFECT for a solo RPG. The way forshadowing works is that the reader is in the dark much like the characters are. Truths are revealed over time and the adventure can be enjoyed one page at a time.
Wolves Upon the Coast is among the most ambitious and impressive RPG projects I’ve ever seen. It gives itself a huge goal—rewrite OD&D and then write the best hexcrawl ever—and then hits it near-perfectly. Every page is new and exciting, bursting with content and ideas and things for your players to do. I could run a dozen campaigns in Wolves and not grow tired of it.
Refereeing and Reflection has an in-depth look at Ben Riggs new history of TSR, Slaying the Dragon.
If you would like to submit a book for review consideration on Questing Beast, mail it to: Ben Milton, 6505 E Central Ave, Box 127, Wichita, KS, USA, 67206.
Everything in the Warlock! series is on sale, up to 40% off.
And Now a Word From Our Sponsors…
Forgotten Waters is an RPG-inspired board game for 1-7 players about exploration and pirates with loose morals. Create a character, roll d12s and let the game’s app deal with the random tables. With award-winning voice acting and online integration, Forgotten Waters will fill the gap in your game night.
Every day Refind picks 7 links from around the web that make you smarter, tailored to your interests. Loved by 50k+ curious minds. Subscribe for free today!
Funded in 12 hours, Black God’s Kiss is a perilous RPG setting for 5e and OSE, or playable as a standalone microgame. The box set contains streamlined mechanics for enduring cosmic horror in an eldritch pocket dimension, stunning art, dice, fold-out maps, a resin mini, and more! Back on Kickstarter!
Have an upcoming Kickstarter or an RPG project you want to promote? Advertise in The Glatisant (10,000+ email subscribers) or on Questing Beast (57,000+ subscribers) by emailing me at questingmaps at gmail dot com.
Industry and Awards
DriveThruRPG has a series of posts on how to price your books, using sales data from their platform.
WotC announced a new playtest for some revised 5e corebooks. Bob World Builder has an excellent summary of the proposed changes, Dungeon Masterpiece looks at the effect the revision might have on the future of D&D, and I speculate about WotC’s long term plans.
Troy Press released a survey recently indicating that 36% of Americans have played RPGs, 25% at least once per year. This seems WAY too high to me, but then I saw that WotC, which does its own market research, claims that 50 million people have played DnD, which is in the same ballpark.
Also, the Ennie results are in. I was pretty surprised at the number of products I’d never heard of before. Looks like the Ennie judges are moving on from the OSR, which has dominated in previous years.
Rules, Advice, and Theory
Bastionland has post on breaking down games to their Minimum Viable Teach.
Mindstorm has a great system for creating Witcher-eque puzzle-monsters that players have to solve before they can kill.
GFC’s DND has an excellent video on developing procedures with your players to make mapping easier.
Dungeon Masterpiece has some concrete tips for dungeon design.
Knight at the Opera has a detailed breakdown of how to make hacking work in Cyberpunk games.
Patrick Stuart has the rules for running an ALL-GOBLIN campaign.
At Questing Beast I break down the different editions of Old-School Essentials so you can find the version that’s best for you.
A retropost from Dungeon Fantastic on how to run PC negotiations.
Welcome to the Deathtrap proposes a use for shrines in open-world games.
The Alexandrian looks at common problems with freeze-frame boxed text and remote-control boxed text.
Bastionland explains what systems add “shock” to games.
Traverse Fantasy: Deconstructing 2d6.
Spiceomancy: Ten Strange Ogres
The Cosmic Orrery: Black Books Extended Catalog
Silverarm Press: The Wilderness is a Dungeon: Jaquaysing Your RPG Sandbox
Mapcrow: Make an Instant City Map!
Eldritch Fields: Parallel dungeons (FREE adventure!)
Pulp Gamer: Villain’s Toolbox
Podcasts and Interviews
On Modern Myth, a 5e player reacts to their first OSR game.
GGNORE returns with an attempt to run a game generated by AI.
Dieku Games interviews Andrew Kolb about his new RPG setting OZ.
That’s it for this issue, see you next month!